I know it’s vague, but you can always grill me with more questions at Escapist Expo.Though the most widespread, Garou are not the only shapeshifters in the World of Darkness. It hones your craft, gives you something tangible to show (even if it’s just a PDF), and some of the people in a position to hire you might well play the game you wrote for. If you could cut your teeth on roleplaying game sourcebooks, that certainly couldn’t hurt. I began in the tabletop roleplaying game field, which is very good experience (but is not as thriving an industry as it once was).
I guess I was lucky in that I started out when the industry was young and full of small developers doing lots of games who often had need of writers. A lot of time it involves luck - a hired writer drops out and needs to be replaced at the last minute, and the content lead just happens to read your stuff then. It’s good to mingle with other writers at shows like GDC and GDC Austin - and Escapist Expo, which you mentioned. You then want to get those samples in front of the people who are empowered to hire you, which means doing some research on who does what where. You need a strong resume of samples showing that you can write dialogue, create characters, create interesting environments (levels), and script cinematics and situations in game. Of course, many writers in this industry work on a contract basis, in which case networking is definitely needed. When a job does come open for writers, at least the company knows you. From there, a lot of people move into QA or gamemastering. Many people begin as interns, which is a good way to get to know people in a company and also to learn how things are done. Hi Cassandra! I don’t have all the answers, and breaking in is going to be different for many people, but networking is certainly helpful. Star Trek: Deep Space Nine (Last Unicorn) Star Trek: Narrator’s Toolkit (Last Unicorn) Star Trek: the Next Generation (Last Unicorn) Street Fighter Players Guide (White Wolf) Miscellaneous books and games (Various publishers)Īfghanistan d20: Real-Life Roleplaying (HDI)Ĭolumbia d20: Real-Life Roleplaying (HDI) Of Predators and Prey: The Hunted’s Hunted 2 Anthology (Vampire) Available as digital downloads at DriveThruRPG. I was an early writer on first-edition Vampire: the Masquerade titles, and many more World of Darkness books. I was one of the writers and designers on most of the “new” World of Darkness titles, and I was the lead designer of Promethean: the Created, the World of Darkness’ version of the Frankenstein story. Available as digital downloads at DriveThruRPG.ĭemon Seed Collection (Demon: the Descent) Mage: the Ascension 20th Anniversary edition Available as digital downloads from DriveThruRPG. I was one of the writers and designers of the first edition of this classic World of Darkness game, and have contributed to it many times in its history, including developing the last books in the series. I was the lead designer and writer on this new vision of the modern-day occult roleplaying game, part of the “new” World of Darkness game lines. Songs of the Sun and Moon: The Changing Breeds Anthology (short stories) Werewolf: the Apocalypse (Second Edition and 20th Anniversary Edition)
I was the original line developer for this World of Darkness game about werewolves in the modern world. Imperial Dossiers: House Hawkwood, Reeves Guild, Urth Orthodoxįading Suns rulebook (1st and 2nd editions) Available as digital downloads from DriveThruRPG.įading Suns 4th edition core books: Universe Book, Character Book, Gamemaster Book I am the co-creator (with Andrew Greenberg) of the Fading Suns universe, a far-future roleplaying game setting. Noble Armada: Lost Worlds (HDI) - available now on Steam. The list includes novels, computer games, roleplaying game books, miniatures games, and downloadable content. Please see the Books page for my most recent works (as well as buy buttons for purchasing them).īelow are lists of the publications to which I contributed writing, development (content editing), and/or game design.